Using Twine to Deliver a Grammar-Linked Creative Writing Assignment in a Hybrid ESL Course

Authors

  • Karin Lundberg Hostos Community College of the City University of New York
  • Catherine (Katy) Lyons Hostos Community College of the City University of New York

DOI:

https://doi.org/10.55420/2693.9193.v9.n1.267

Keywords:

Twine, creative writing, L2 writing, hybrid ESL, interactive fiction

Abstract

In recent years developmental education began shifting from a reliance on high-stakes testing in reading and writing to a multiple measures model for assessment. The multiple-measures model, which opens up a whole new array of writing opportunities for English Language Learning students, also aligns with good practices in course design, in the hybrid modality. This article describes a Grammar Adventure Game that two faculty members at Hostos Community College (CUNY), developed using Twine. The Grammar Adventure game served both as an alternative to a traditional grammar assignment, and as a pre-writing activity for a creative writing assignment, in an intermediate English as a Second Language (ESL) course. The authors discuss students’ experience using this gamified approach, and why it works in the hybrid environment.

Author Biographies

  • Karin Lundberg, Hostos Community College of the City University of New York

     

     

  • Catherine (Katy) Lyons, Hostos Community College of the City University of New York

     

     

References

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Retrieved from: http://llt.msu.edu/vol10num2/nelson/default.html

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Published

2018-11-30

Issue

Section

Articles

How to Cite

Using Twine to Deliver a Grammar-Linked Creative Writing Assignment in a Hybrid ESL Course. (2018). HETS Online Journal, 9(1), 85-97. https://doi.org/10.55420/2693.9193.v9.n1.267